![]() ![]() But setting a static CR for each monster means that, effectively, WotC has limited monsters to certain levels. ![]() Wizards of the Coast has established CRs for all of its monsters, providing a simple guide for determining whether a party is ready to face a certain enemy if the party's level matches the CR of the monster, they may be ready to take on this encounter. The most straightforward way to modify the difficulty of a monster is to scale its challenge rating. Here are some strategies for scaling monsters for any campaign. But to truly strike the right notes for a game, sometimes it's necessary to use these enemies a little differently than how they're written. From the ( now famous) Gelatinous Cube to the brain-eating Mind Flayer, there's something for every encounter. Dungeons & Dragons offers some truly wild and interesting monsters to pit against a party.
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